Action RPG - PS4/XBox One, PC - 2019
What I did.
What I learned
I was in charge to find interesting places within the level areas and to create the tracks' level design for the racing mini-game. I also cleaned up and integrated the NPC's dialog lines into the game engine. It was fun to work on a franchise I loved when I was a kid.
Lite-RPG - Everything but mobile - TBA
What I did.
What I learned
The director being french it was a smooth introduction to working the japanese way and obviously, communication went smoothly too, but I needed to speak japanese on some occasion because I was in CC2's Tokyo studio, while the director was in the Fukuoka Studio, and I had to interact with my japanese co-worker as well. My task was to build and try some design ideas in a prototype during the pre-production phase in order to help the director to find a proper direction, especially in the UI and controls scheme fields. I had to help et discuss game design choice too. It was a very motivating project.