Cyber Connect 2

Dragon Ball Z: Kakarot

Action RPG - PS4/XBox One, PC - 2019

What I did.

  • Level Design and Quest design

What I learned

  • First time working in a Japanese Videogame studio.
  • Japanese's way of working.
  • How to improve my workflow

I was in charge to find interesting places within the level areas and to create the tracks' level design for the racing mini-game.
I also cleaned up and integrated the NPC's dialog lines into the game engine.
It was fun to work on a franchise I loved when I was a kid.

Screenshots

Fuga : Melodies of Steel

Lite-RPG - Everything but mobile - TBA

What I did.

  • Programmed a prototype
  • Some UI research
  • Mockup for some system
  • a few game design stuff

What I learned

  • Using Game Maker Studio 2 in a professional environment (I was using it as a hobby until then)
  • Improved my programming skills drastically thanks to that.
  • Expressing my ideas in a different way.

The director being french it was a smooth introduction to working the japanese way and obviously, communication went smoothly too, but I needed to speak japanese on some occasion because I was in CC2's Tokyo studio, while the director was in the Fukuoka Studio, and I had to interact with my japanese co-worker as well.
My task was to build and try some design ideas in a prototype during the pre-production phase in order to help the director to find a proper direction, especially in the UI and controls scheme fields.
I had to help et discuss game design choice too.
It was a very motivating project.

Screenshots

Manuel Utsunomiya Bonisoli ⓒNut Island Studio
Powered by: Grav, Foundation 6 and the Bones theme