Dofus: Battle 2


Kalmeo/Ankama - Tower Attack – 2012 - Proprietary Engine

I worked as a level designer in this small team of four for this tower defense game based on Ankama's MMORPG Dofus. The game was published for iPhone and iPad. I had a direct hand in some of the main mechanics of the game.

I was in charge of the first half of the game's levels, so I had to introduce the player to all the game's main mechanics. We had to rethink the way we built the level from the previous game, because the main concept changed from a tower defence game to a tower attack game, where the main character calls minions to clear the way for him to complete the level. The level design was done with a rather complex Excel spreadsheet before me and the programmer designed a simpler level design tool natively.

I had to design or redesign some of the tile effect that the player could use to change the behaviour of the minions.

What I did

  • I designed the first half of the levels, from layout to implementation.
  • I helped design some of the game mechanics.



Manuel Utsunomiya Bonisoli ⓒNut Island Studio 2024 Powered by: Grav