Fuga : Melodies of Steel

Fuga : Melodies of Steel

CyberConnect2, Japan - Lite-Tactical RPG - 2021 - Unreal Engine

It is an original project from CyberConnect2, set in the Little Tail Bronx universe (Tail Concerto, Solatorobo). It departs from its former action RPG roots to explore a tactical RPG direction with management elements.

It was my first time working in a Japanese studio, and although my Japanese wasn’t strong enough at the time, most of my teammates were also foreigners, and the director was French like me. I worked on the pre-production of Fuga.

I had to work on a very specific prototype to determine the flow of controls, UI, and the interaction between exploration and combat gameplay, in order to clarify part of the project’s vision and propose mechanics and gameplay ideas.

While the final game was developed in Unreal Engine, the prototype was made in GameMaker Studio 2.

Tasks

  • I created a 2D prototype with different control schemes and behaviors to determine what would work best.
  • I proposed ideas for the UI and mechanics based on principles defined by the director, and produced several mockups.

Screenshots

Manuel Utsunomiya Bonisoli ⓒNut Island Studio 2025 Powered by: Grav