Highlander The Game

Presentation

Widescreen Games, France - Beat’em All – 2008 (Canceled) - Unreal Engine 3

Highlander is a 3D beat’em‑up game based on the famous film franchise, developed by Widescreen Games for Eidos. The game was built on Unreal Engine 3.
Due to Eidos’ financial difficulties, and its acquisition by Square, the project was cancelled in 2008 in a state close to completion.

I worked as a level designer/builder on the project, responsible for the tutorial and two full levels set in Pompeii.
This project allowed me to further develop my level‑design skills, as it was my first time working on a 3D environment with free navigation and full player freedom.

I designed the levels as part of a two‑person team with an environment artist, from layout to implementation, maintaining constant communication and awareness of each other’s constraints.
I also had to keep my documentation up to date and present my work to the level‑design team for feedback.

I was tasked with designing the game’s tutorial, defining the order in which features would be introduced to the player, writing the dialogue, and implementing everything in the engine using Kismet scripts.

Tasks

  • Level proposal, planning and design, construction, scripting, and implementation.
  • First part of the combat tutorial.
  • Designed two levels set in the Pompeii environment in collaboration with an environment artist.
  • Level presentations to the level‑design team and documentation.

 

 

Screenshots

Manuel Utsunomiya Bonisoli ⓒNut Island Studio 2025 Powered by: Grav