Dofus: Battle 2

Presentation

Kalmeo/Ankama - Tower Attack – 2012 - Proprietary Engine

I worked as a level designer in a small team of four on this tower‑defense game based on Ankama’s MMORPG Dofus. The game was released on iPhone and iPad. I contributed directly to several of the game’s core mechanics.

I was responsible for the first half of the game’s levels, which meant introducing the player to all the main mechanics.
We had to rethink our level‑building approach compared to the previous game, because the core concept shifted from a tower‑defense game to a tower‑attack game, where the main character summons minions to clear the path and complete the level.
Before I joined, level design was handled through a fairly complex Excel spreadsheet, so the programmer and I created a simpler native level‑design tool.

I also had to design or redesign several tile effects that the player could use to influence minion behavior.

Tasks

  • I designed the first half of the levels, from layout to implementation.
  • I helped design several of the game’s mechanics.

Screenshots

Trailer

Manuel Utsunomiya Bonisoli ⓒNut Island Studio 2025 Powered by: Grav