Puzzle Beat'em Up - 2013 - Gamemaker Studio
This is an old prototype game based on Hideki Kamiya (the Japanese game director of Bayonetta, Okami, etc.) and the way he uses Twitter every day.
I got the idea after observing how he interacts with his followers on Twitter (X).
The game is a mix of rhythm, memory, and beat’em‑up mechanics.
I rewrote the combo system twice and had to deal with low‑level programming concepts that were difficult to grasp with my programming skills at the time.
Aside from Kamiya’s sprite, I used placeholder assets to quickly prototype my systems.
Here is a video explaining the system (French with English subtitles)