Alice in Wonderland DS

Presentation

Etranges Libellules, France - Adventure platform – 2009 - AGE Engine (proprietary)

Alice in Wonderland DS is the official game based on Tim Burton’s film. Unlike the Wii version, we aimed to create a puzzle‑platformer with a unique visual identity that could adapt to the limitations of the Nintendo DS hardware while meeting the publisher’s guidelines.
I was responsible for level design, but I also contributed to game design and created SFX for enemies and weapons.

Together with the lead game designer, we decided to structure the progression with a light Metroidvania approach, and I designed the puzzle‑map system that players could rearrange to open paths to new locations within a level.
I was also tasked with designing and balancing the combat system and the unique abilities of the four playable characters.
Additionally, I designed levels following the principle of giving each one a unique mechanic or location, using a process I learned while working on Rayman Raving Rabbids.

It is probably the game I am most proud of.

Tasks

  • Map design and character‑ability design, defining the main game mechanics with the lead game designer.
  • Global progression design, as the game follows a Metroidvania‑style structure.
  • Level macro‑progression, learning and difficulty curves, and documentation.
  • Level creation, implementation, testing, and tuning.
  • Researching and creating assets for sound design.

Screenshots

Trailer

Manuel Utsunomiya Bonisoli ⓒNut Island Studio 2025 Powered by: Grav