Simon's Odyssey

Presentation

Action Puzzle Plateformer – mobile & PC – in development

Simon's Odyssey is a game in development, originally created for the 2016 Global Game Jam.
The game is an action puzzle platformer in its purest form, where jumping and interacting with the environment are the puzzle.

The concept revolves around memorising an increasingly long sequence of action tokens and figuring out where to perform them, in order, throughout the level to reach the exit.

I am mainly the 2D artist, and my partner, Ian Thecleric, is the programmer.
We both share the game design and level design workload. However, I wanted to step away from the game design aspect for this project, so we decided that Ian would make the major design decisions.

The game is still in development, but you can play the Global Game Jam Super Early Prototype version
here

What I do

  • Mostly art.
  • Part of the level design.
  • Sound.

What I learn

  • To leave the final game design decisions to my partner.
  • How difficult it is to return to art after so many years.
  • Not to stress too much when discovering another game that shares the same core mechanic.

Screenshots

Manuel Utsunomiya Bonisoli ⓒNut Island Studio 2025 Powered by: Grav