Simon's Odyssey

Presentation

Action Puzzle Plateformer – mobile & PC – in development

Simon's Odyssey is a game in development, originally created for the 2016 Global Game Jam. The game is an action puzzle platformer in its purest form, with jumping and interaction with the environment being the puzzle.

The concept revolves around memorising a growing sequence of action tokens and finding where to perform them sequentially in the level to reach the exit.

I am mainly the 2D artist and my partner, Ian Thecleric, is the programmer. We both share the game design and level design workload. However, I wanted to get away from the game design aspect of this project and we decided that Ian would make the big decisions on that.

The game is still in development, but you can play the Global Game Jam Super Early Prototype version here

What I do

  • Art, mostly.
  • Levels, in part.
  • Sound.

What I learn

  • Leave the final decision to my partner for game design choices.
  • How difficult it is to come back to art after all these years.
  • To not be too stressed to come across a game that shares the same core mechanic.

Screenshots

Manuel Utsunomiya Bonisoli ⓒNut Island Studio 2024 Powered by: Grav